Yes! You can get a degree in the rapidly growing industry you love. An Â鶹´«Ã½ Esports Management degree helps you explore and learn the many aspects of your future career opportunities, from competing and coaching to shoutcasting and promoting.
At Â鶹´«Ã½ you get:
Hands-on training and experience starting your first semester
Opportunities to experience the Esports industry first-hand through internships, guest professionals, Â鶹´«Ã½ varsity team management, and on-campus student professional positions
Access to modern industry equipment, tools and learning spaces
Small class sizes with faculty who become your colleagues
Unique training in a high-growth, high-demand industry
The Esports Management undergraduate degree consists of 124 total credit hours for completion. Of those, you get at least 46 credit hours specific to the industry and major.
Courses in the major must include:
ESS 1303: Health Behavior
MCOM 2143: Social Media and Online Content Development
MCOM 2203: Principles of Advertising
MCOM 2213: Sportswriting and Sportscasting
ESS 2303: Introduction to Applied Sport Psychology
MCOM 2343: TV Studio Production
ESS 2413: Theory of Coaching
MCOM 2443: TV Field Production
MCOM 3503: Media Relations and Event Management
MCOM 3513: Non-Linear Editing
ESS 3313: Legal and Ethical Issues in Exercise and Sport Science
MCOM 3813: Strategic Communications Planning
MCOM 4303: Promotional Methods and Strategies
ESS 4203: Sports Management
MCOM 4263: Esports Capstone
MCOM 4441: Esports Team Management
Esports Management students may have the flexibility at Â鶹´«Ã½ to double major or declare another emphasis through a minor in Mass Communications, Social Media and Online Communication, Graphic Design, Digital Film and Media, Computer Science, another language, Business Entrepreneurship, or any of the other 35-plus minors on campus.